Monday, September 15, 2008

Gnome Arena

I am currently working on my senior project. This is a pc game based on DirectX. As a team we are building the game engine from scratch. The following is a simple game overview from our game doc:

Gnome Arena is a third person adventure game for the PC. The player controls a gnome character who is a member of a team that competes in nationwide tournaments versus other gnome teams. Being small creatures, the gnomes entertain themselves with their national pastime, battling in the arena. Arena battles consist of two teams of gnomes competing to be the first team to take down a giant opponent. These giants can be anything from a giant animal, to a gnome constructed robot. These events are attended by huge crowds, and overseen by the local governor, similar to Caesar at a Coliseum event.

Each tournament will allow the player to guide his or her team against an ai controlled team or another player. Using various weapons and gadgets specific to their team, they will attempt to attack and take down the huge monster before the other team can do it. They will have the option to use many different tools to either attack the monster or the other team to attain their objective.

Here is a screenshot of the current build:


All assets are place holder right now. On this project, I am in charge of design, physics, rendering, and gameplay. I will also be implementing scripting and multithreading as part of the graphics engine. To give you an idea of what I am going for, below are two concept art samples that fit my vision for the game.