Essentially, the lab has 4 different games that can play together in the same scenario. I needed to create processes to generate the same terrain, models, and animations for each game. So, someone in the flight simulator can fire a missile and can kill someone in the UAV simulator. It is a pretty neat system that is being used for many different training applications. The great thing about our networking system is that you can plug in our games alongside full fledged flight sims or real planes and do training exercises. It is pretty neat to see the graphical representation of a real plane show up in your sim, and to see him bomb your target.
Because we have this capability, it is important that our terrain matches real life. So, all of our terrain is generated from NASA elevation data for the world. Our test area is in the mountains north of Nellis Air Force Base right now.