Wednesday, April 28, 2010

iPhone development

When I got my iPhone, my personal project interests switched to iPhone development. I have two projects currently. Learning Objective-C wasn't too bad, and OpenGL ES is mostly the same as regular OpenGL.
My first game is a DOTA clone, as of right now I have a start menu, a map that can be zoomed or scrolled, and a player that will move along the map to where you touch.
My second game is called Tumbleweed, and I made it in the 3 hour drive going to Christmas at my parents. My brother was riding in the car, so I had him make some sprites for me. It was a fun challenge. You play as a tumbleweed trying to keep tumbling. The levels are auto generated and you dodge things like fences and cacti. Difficulty increase as you go. It was pretty fun to make this game then load it onto the iPhone and let my nephews play it when we arrived. Yay rapid prototyping.

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