PaperTankDS was the first half of my mid-program project. I wanted to become familiar with coding for a console and was intrigued by the unique arm9 + arm7 architecture that the Nintendo DS has. So for my first project I presented Paper Tank as an idea for our team to create. It was selected by my team, so I took over as the team leader.We replicated this experience on the DS, even down to the detail of folding the paper to take a shot. In PaperTankDS, you can mark your shot on your side, then fold the DS in half and open it to reveal the shot on your enemy's side. Testing showed that players didn't want to always use this mechanic, so we allowed the up key to also take a shot. My nephews really enjoyed the folding aspect of the game.
player to compete with. The AI will take shots, trying not to make them too close to each other in order to reveal areas that haven't been revealed yet. On easy, the AI has the same size of view around each shot that the player has, so if a shot is close to a tank, the AI will attempt to kill that tank. Sometimes the AI will overcorrect, and miss again, and sometimes the AI will hit the tank.



